There is another ongoing class action lawsuit focused on gaming, this one against Google Stadia over whether Stadia can run games at 4K resolution or not. The lawsuit was originally filed in October, but developed earlier this month when attorneys for the co-defendants id Software filed a notice of removal with federal court.
As pointed out Pc gamer, the lawsuit alleges that Google, Bungie and id Software misrepresented Stadia’s capabilities by saying that games like Destiny 2 Y Doom Eternal it could reach 4K resolution at 60 frames per second. Result, neither game it was playable in true 4K. The basis of the lawsuit is that anyone who has purchased Google Stadia Founder’s Edition, Google Stadia Premier Edition or a monthly subscription to Google Stadia Pro did so with the intention of playing games at true 4K resolution, rather than playing enhanced versions of said games. .
The lawsuit was initially filed in the New York Supreme Court, but lawyers for id Software filed it to move to the Eastern District of New York, a federal court. Most civil lawsuits, particularly class action lawsuits, take an enormous amount of time, often years, to make their way through court. Beyond that, the vast majority of classes are settled, either as a class or individually.
Class action lawsuits are also pending in federal court against Sony, for the PlayStation 5 controllers displaying “DualSense drift,” Y CD Projekt Red, for those who lost money investing in CDPR before and after the troubled launch of Cyberpunk 2077.
It’s been a rough month for Google Stadia: February 1 Stadia closed all internal development studios, shifting the focus instead to offering Stadia technology to video game publishers. In the past week, Kotaku reported that Stadia leadership had praised those teams, which comprised around 150 developers, just a week before firing them. And then this Terraria: Andrew Spinks, developer of the popular world-making game, cancelled his Stadia port after he was reportedly blocked from accessing his Google accounts.