In 2018, game development studio Techland announced that it would be developing a sequel to its survival horror hit. Dying light. The game was scheduled to launch in the spring of last year, but it would be delayed indefinitely, with no clear release date or an announced release window starting in January 2020. With the silence surrounding Dying Light 2 For more than a year, an urgent question is what could be causing the game to suffer such a problematic development.
A recent report from The playerEditor-in-chief Kirk McKeand gives us some long-awaited answers, detailing the struggling state of the studio’s work environment and shedding light on many issues likely to impact the development of the studio. Dying light continuation. The report includes excerpts from 10 interviews with former and current Techland employees, all of whom wished to remain anonymous.
Testimonials shared in the report claim Techland is masked by “autocratic management, poor planning, and a toxic work culture seeping from above.” The report also claims that the company’s management has had a negative impact on both the morale and workflow of its employees, which, in turn, is causing problems in Dying Light 2Continuous development.
Many of the problems reportedly come from high-ranking employees, including CEO Pawel Marchewka. Sources said The player that Marchewka and the Techland managers rejected the ideas of the studio experts, which causes obstacles in the development of the game:
“Whenever an expert begins to advise on things that are not aligned with the board’s agenda, little by little he isolates himself from the project and responsibilities,” another source tells me. “That leads to them leaving or eventually being fired. To make a career at Techland, you have to be subordinate. “
At one point, the studio hired industry veteran Marc Albinet, who was previously a games director at Ubisoft, to help restructure the studio’s design process. However, the 30-year industry veteran was unsuccessful in trying to get top management to approve the new workflow proposal, the report says.
In the past two months alone, at least 20 employees have left Techland, according to the report. With the study’s high turnover rate, one source claims Dying Light 2 ‘s narrative has been rewritten “about six times.” Due to numerous rewrites, a source told the outlet that he has no idea what the final product will look like.
In response to the staff retention, Marchewka said The player that “making games is complicated and it is normal that sometimes it is necessary to change the workplace and seek new challenges. I am very sorry that some of our employees left us and decided to leave the Techland structures, but I always wish them well ”.
The report delves into other failures at Techland and how its work culture is negatively impacting Dying Light 2. I encourage you to take the time out of your day to read the full report and get an inside look at the difficulties of game development.