The acquisition costs Microsoft $ 7.5 billion and is expected to close soon, but Microsoft has said that existing exclusivity deals for games like DeathLoop and Ghostwire: Tokyo on PlayStation 5 will not be replaced. The Bethesda title has little future, however, with Microsoft previously stating that it would determine the release platform for the game on a “case-by-case” basis.
Spencer, speaking to Kotaku, did not elaborate on that stance, but noted that Microsoft is under no obligation to release the game on the platforms, it does not control for the financial aspect of the deal.
“[W]E has Xloud and PC and Game Pass and our console base, I don’t need to ship those games to any platform other than those platforms that support the type of deal working for us. Whatever that means, “Spencer responded, when asked if Microsoft would need to sell the Elder Scrolls VI on the PS5 for cost reduction.
Although Spencer does not outright say whether Bethesda titles will be multi-platform in the future, it is now clear that Microsoft has the facility to decide how to think about the expense of a publisher’s purchase. It has also released Microsoft-funded titles on competing platforms, most recently on Nintendo Switch with Orient and Will of the Wisps. Spencer mentions in the same interview that he does not see that strategy as sustainable. The Xbox Series X and S are taking shape to become RPG powerhouses, combined with Obsidian Entertainment’s output as well as Playground Games’ fable reboot. When we will see that the fruits of the labor of those studios are worth seeing.
Elsewhere in the interview, Phil Spencer shared his thoughts on the differences between the Xbox Series X and the Series S, saying he believed the latter would be the best-seller during this coming generation. The Xbox Series X and Series S launched on November 10. Two days before PS5. Unlike the very different Series X and Series S, the only change between the standard PS5 and PS5 digital version is the disk drive.