Future 2 has been having a tough go. From a mediocre PS4 launch of round 50,000 copies bought within the first week (it did go on to ultimately declare best-selling sport of 2017, to be truthful,) Future 2 has been steadily hemorrhaging gamers over the span of the identical month it’s been accessible – from three.5 million all the way down to 1.5 million energetic accounts.
Opinions are divided on the reason for Future 2‘s misplaced enchantment, however many gamers agree that the end-game is sorely missing. Some observers have opined that, whereas the sport is miles forward of its predecessor, it’s perfectly-balanced for brand bad new gamers – and skilled Future followers merely reached the endgame too rapidly, leaving them with little to do in a poorly-fleshed-out endgame atmosphere. That’s not unusual for brand bad new releases; builders don’t spend almost as a lot time on a brand new sport’s endgame content material, for apparent causes. Nevertheless it’s develop into obvious that Bungie didn’t account for his or her already-experienced participant base, and their drive to get again to max degree. A plethora of bugs following Future 2‘s PC launch on October 24th hasn’t helped issues, leaving many followers of the collection frankly enraged.
Now, in keeping with DualShockers, Bungie has introduced plans to considerably broadenFuture 2‘s endgame. In accordance with Recreation Director Christopher Barrett, Bungie is at present engaged on a wide range of methods to reward gamers even after they’ve accomplished the “remaining challenges” of the present endgame, Trials Of The 9 and the status Leviathan raid. They’re additionally trying to broaden the replayability of Strikes and The Crucible.
The complete record of incentives and rewards is spectacular, if distressingly obscure – Bungie is promising “new techniques and rewards” to maintain gamers engaged within the endgame, together with “extra pursuits,” improved rewards for status actions, strikes, adventures, Misplaced Sectors, Crucible, Iron Banner, and Faction Rallies. There are, sadly, no particulars accessible on what these rewards are literally going to appear to be.
Nevertheless it doesn’t finish there. Barrett additionally indicated that they’re planning so as to add non-public matches for the aggressive group, and better penalties for aggressive Crucible match disconnection, enhancements to Exotics (which is able to embrace a decreased probability of duplication,) new methods to spend surplus foreign money and supplies, adjustments to the mod financial system, and, randomly, a brand new emote interface.
As Stevivor factors out, the sport’s 1.zero.6 patch has been launched since Barrett’s remarks, and it does embrace a variety of Crucible enhancements.
Hopefully a great signal for issues to return for Future 2. The unique reached effectively over 55 million month-to-month customers – and that was in 2016. Bungie and Activision have a protracted approach to go in the event that they need to replicate or exceed Future‘s success.[Featured Image by Bungie/Activision]