Today, the hottest game on earth was launched on the most ubiquitous device. While Fortnite on the mobile is only being extended to a select group on iOS for testing purposes, I had the opportunity to play with it. I walked away surprised at how well it works Fortnite on my phone, although I had some cumbersome whims.
At this time, the servers seem closed, and it took a while to log in. However, once I was there, the harbor looked like what would be expected from Fortnite. Everything looks exactly the same, just … smaller and a little darker. Some texts are difficult to read, but it's not a big deal if you've already played the game. Even so, the real estate package became a problem during the real matches.
Like other battle royale games, Fortnite has to do with consciousness. You must be able to detect enemies from a distance, lest they shoot you from who knows where. It's you against 99 other people, after all. On mobile devices, this hyper-consciousness is harder to achieve because everything is compressed into a much smaller screen. It was difficult to scan the landscape, and the more pronounced pop-in on mobile devices did not help. I felt a little more helpless than usual playing Fortnite on my phone.
To mitigate this, Epic Games developed a new feature that informs you a little more about your environment. When another player is nearby, a small semicircle will appear on the screen, in relation to the direction from which the player is coming. Depending on the color, it can tell you if the players are hanging out or shooting in a particular direction. It is a necessary addition given the visibility problems on this platform, but we still do not know how this will affect the balance when the cross-function is in effect. Will mobile users have an advantage? Or the other limitations of mobile devices Fortnite equalize things?
Another annoyance of playing on the mobile is that the buttons exist on the screen. This means that to play, you are actively obscuring your arena, which is not great. Mobile Fortnite has a "joystick" on the lower left, and separate buttons for actions such as bending over and jumping on the right side. Shooting can occur if you touch the center of the screen, or if you press a specific button on the left, which makes running and shooting difficult. I discovered that combining different actions was uncomfortable, although at least part of this may be a lack of muscle memory. At least once, I accidentally shot in the air because my thumb crossed to the "shoot" area in the middle of the screen, when in reality I just wanted to move the camera. For the most part, however, when a fight broke out, it took a little too long to move the grid to where I wanted to go. In my first game, I managed to kill two people and place myself in the top 30, but it probably would have been better on a different platform. Fortunately, no has to settle for touch controls, since phones allow you to pair drivers with them. At that point, you could also play on a console or PC if you can swing it! That said, it's not all bad: I found that exchanging items and weapons is very easy thanks to the tap controls, and the construction also seems to fit well.
I've spent most of this post criticizing mobile Fortnite but for all its faults, it's a wonder that the game works so well on my phone. Leaving aside the questions of control and size, this is the Fortnite that everyone knows and loves, without setbacks, setbacks or delays. I felt terrified as I hid on the map, looking for other survivors. I felt very excited to take down my opponents, who were also doing everything possible to survive in this dog-eat-dog world. It's clbadic Fortnite, but you can take it with you. For some, that will be enough.
You can subscribe for the mobile event Fortnite here.