One of the mbadive teases about Destiny 2’s upcoming Curse of Osiris DLC growth was that it could embody new “Raid content.” Bungie remained very imprecise about what this implies, however through the first of three livestreams devoted to the DLC, we realized precisely what’s coming. And extra than simply being a part of the growth, this has proven us what the way forward for Destiny 2 Raids seems like.
Based on the phrasing, we knew this “Raid content” was unlikely to be a full new Raid. What we’re getting as a substitute is one thing known as a Raid Lair. This takes place on Leviathan however options a completely new set of encounters and puzzles, in addition to a “completely different” remaining boss for gamers to deal with. While not so long as the unique Leviathan Raid (which is able to nonetheless be playable), it will present gamers with an extra Raid problem to finish every week.
As with the usual Raid, this can be a six-player exercise, and a Prestige model will (ultimately) be obtainable. The Raid Lair could have its personal rewards to earn as you enterprise into a special a part of Leviathan, though none of those had been proven. The Raid Lair will launch shortly after the discharge of Curse of Osiris, which is due out on December 5 for PS4, Xbox One, and PC.
During the stream, Bungie staffers defined how Raid Lairs will enable the studio to launch new Raid content material on a extra frequent foundation. You could discover the Raid display will now have an extra node, which will probably be dwelling to the second Raid Lair. That will launch with Destiny 2’s second DLC growth in Spring 2018. That would additionally recommend that DLC is not going to have a full Raid.
The stream additionally introduced new story particulars and gave us our first glimpse at Mercury and the brand new Lighthouse. Separately, you may also try the primary Curse of Osiris marketing campaign mission above.