The last big Bethesda release, Fallout 76has been plagued by Drama and controversy since it was announced. The open world multiplayer assumes the Fall out The universe aims to do things a little differently, with an emphasis on elaboration and survival, rather than on decision-making and structured open-world narrative. Unfortunately, the results are not going to please everyone.
It should not be a big surprise that Fallout 76 It is up to the reputation of the franchise to launch with a long list of mistakes ranging from comical and endearing to games and frustrating. The combination of typical Bethesda errors with a multiplayer game always online is a bit deadly and resulted in more than a handful of problems that required a restart of the game to resolve during our dozens of hours in the West Virginia Badlands. That said, a patch of more than 40 GB was released a week after the launch of the game that helped solve a lot of these problems. Clearly, the game still has many growth problems, but it seems that Bethesda is working hard to update the title with improvements constantly.
Even when errors do not force us to close and restart the game, the experience still leaves a lot to be desired. As expected, Fallout 76 It places a greater emphasis on survival and exploration. Half of that equation looks incredibly well and the other half ends up feeling more like a to-do list than an absorbent mechanic. The post-apocalyptic version of the West Virginia game is really impressive. Sure, the graphics suffer many of the same problems that existed in Fallout 4, but that does not prevent the Appalachian landscape from being less beautiful and vast. There are some very interesting places and searches to find you in the desert landscape and this exploration is a sufficient motivation for many players to approach the content of the final game. The main narrative consists mainly of listening to magazines and running from one place to another in a treasure hunt, but fortunately the views found along the way keep things interesting.
The other side of the coin is the survival mechanics of the game. The need to stay hydrated, fed and free of disease can attract a part of the players, but it does not seem to be a great option for players who still want something similar to the core. Fall out titles Very often we find ourselves having to leave an interesting area or take a break in the middle of a chain of missions to boil some fresh water or hunt our next meal. These challenges felt more like a nuisance that hinders the best features of the game, rather than something that adds to the tension and immersion of the game.
However, that does not mean that the whole meeting and the elaboration were a bad thing. Fallout 76 still offers players the opportunity to collect resources throughout the desert to improve their armor, weapons and base of operations. These mechanics still work incredibly well and they even make some interesting improvements from Fallout 4. The ability to pick up our base and drop it in a new region is incredibly convenient and makes some of the survival mechanisms a bit more bearable (thanks to the construction of cooking stations and wells in the mobile base).
A discussion of Fallout 76 obviously it would not be complete without recognizing the multiplayer component of the game. As with most multiplayer games, the Fallout 76 features shine brighter when played with an established group of friends. Teaming and facing enemies or events is a lot of fun and it seems to be clearly where multiplayer features go. PvP on the other hand hardly seems worth the effort. It is incredibly difficult to hurt another player if he does not want to fight (which is by design) and there is little reward for acting as an agent of chaos in the desert. Taking into account these drawbacks of player vs. player violence, it seems that Fallout 76 It would have felt a little more natural if it did not even include PvP as an option, or perhaps it would limit the player's violence to the designated servers and eliminate the nerf from the instigator's violence.
With the emphasis on human-to-human interaction, Fallout 76 eliminated many live NPCs in favor of magazines, AI and radio broadcasts to fill the gap. Although this makes sense for a game that is meant to concentrate on the multiplayer mode, it certainly seems to have made the moor feel a little more empty and lonely. Having said that, we have seen many online games recover from a difficult launch with a series of patches that address the comments and problems of the users. If Bethesda is dedicated to patching fixes and making adjustments for Fallout 76, this could be a very different game a year on the road. Unfortunately, that might be what it would take for us to log back in at this time.
Fallout 76 It is currently available for PC, PS4 and Xbox One. Game Rant received an Xbox One code for this review.