Facebook teases a futuristic wrist-based wearable to control augmented reality – tech2.org

Facebook teases a futuristic wrist-based wearable to control augmented reality


Illustration for the article titled Facebook teases a futuristic wrist-based wearable that will allow you to control augmented reality with your mind

Screenshot: Facebook

Facebook takes augmented reality very seriously. Last year, the company showed frankly ambitious framework for the future of AR, and now the social media giant has revealed some of the advanced gadgets that’s design to help people interact with the world of augmented reality.

The biggest challenge for the Facebook Reality Labs research team is finding ways to interact with augmented reality like we do with a PC. We have several headphones and glasses, but no AR equivalent to a mouse and keyboard.

Here's what one of Facebook's wrist-mount HCI prototypes looks like.

Here’s what one of Facebook’s wrist-mount HCI prototypes looks like.
Picture: Facebook

So instead of trying to make existing devices work in AR, Facebook is looking to create new types of human-computer interfaces (HCI) that are easy to use, reliable, and still provide some level of privacy. Facebook has said it sees AI as a critical part of the formula to help provide you with the right tools or commands based on the situation, which should help reduce friction or potential user confusion.

And while this technology is far from polished, Facebook already has some ideas on how AR-based HCI devices might work in the future. Rather than relying entirely on voice commands, Facebook sees wrist-mounted wearable devices as a good solution, offering a familiar and comfortable design that is not entirely different from a standard wristwatch, but with new technology that can support multiple input methods.

Facebook says that by taking advantage of electromyography, you can use sensors to convert the electrical signals that are sent from your brain to your hands into digital commands. Facebook claims that EMG sensors are sensitive enough to detect movements of just one millimeter, and future devices could even detect someone’s intentions without any actual physical movement. In essence, Facebook seeks to provide direct mind control of AR devices, but without the need for physical implants.

In addition, with precise EMG sensors, Facebook can also support new gesture controls, such as bringing the thumb and index finger together to create a “click.” In this way, people can translate what they do on a normal PC into a new set of AR-based gestures that Facebook hopes to one day expand to all kinds of controls and movements. Facebook even hopes to reinvent Write with the help of artificial intelligence to make writing essays or emails faster and more accurate.

Facebook hopes that advanced haptics will allow developers to create more realistic AR experiences.

Facebook hopes that advanced haptics will allow developers to create more realistic AR experiences.
Photo: Facebook

Facebook said so You know that all of these technologies will need to evolve with each other, because simply being able to click on an AR object will not be enough if the rest of the AR interface is constantly getting in the way. And once again, Facebook believes that AI can help, knowing intelligently when you want to switch virtual workspace or focus on a specific tool or get additional information from EMG sensors or even eye-tracking sensors.

Alabamaalthough touch and virtual screens are useful, there is simply no replacement for actual physical stimulation. So, in addition to touching something with your fingers, Facebook simply showed two different prototypes featuring haptics in interesting shapes.

With its “Bellowband” prototype, Facebook uses a series of eight connected pneumatic pumps to a wrist-mounted device that blowing air and creating various pressure and vibration patterns. When combined with its Tasbi (Tight Touch Wrist Interface) prototype, Facebook has been able to create a device that squeezes the wrist to better mimic the sensation of moving or touching real objects.

Facebook says that supporting AR interfaces will require a combination of new gesture controls, help from smarter artificial intelligence, and more.

Facebook says that supporting AR interfaces will require a combination of new gesture controls, help from smarter artificial intelligence, and more.
Picture: Facebook

The biggest problem, of course, is that Facebook’s track record for privacy is, well … we all know it’s not great. The company saying Safeguarding people’s data in AR is vitally important, though Facebook Reality Labs chief science officer Sean Keller added that “United NationsUnderstanding and solving the full scope of ethical issues requires a commitment at the societal level. “In short, Facebook needs feedback on how to improve privacy and security in AR (surprise, surprise), and is encouraging its researchers to post. relevant works in pairs.revised journals.

It is true that while this all sounds quite far,thrown, given the speed at which virtual reality was adopted by certain business sectors such as engineering and design, it is not so far-fetched to imagine augmented reality experiencing equally explosive growth in the next 10 to 15 years. And, as in other industries, if you are the first company To define and control a market, it is very likely that profits will be generated. YYou can be sure that Facebook will do its best to try and stay ahead of the competition, but it seems like Microsoft, Apple and the rest have the same idea. Let the games begin.

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