E3 2018: Resident Evil 2 is a family remake but scary in new ways



The next remake of Resident Evil 2 crosses a thin line between the new and the old. When it triggers nostalgic memories with its familiar characters and settings, it instantly makes you feel uncomfortable with its new recount of events from the classic game of survival and terror.

My time with the demo started in the main hall of the Racoon City Police Department. like Leon S. Kennedy, who is as strong and naive as we remember. He is no longer the invincible superhero to whom the last entries transformed him; He is desperate and vulnerable. These qualities should not come as a surprise to fans of the original version, but the remake relies heavily on its characterization, making the time you spend as the rookie cop even more tense and terrible. And with higher quality voice performances, Leon's circumstances feel founded and credible.

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Help that the Resident Evil 4-style, the third person on -the shoulder camera provides a much more intimate view than the fixed camera angles of the original. The remake faithfully recreates the narrow corridors and paths of the original RPD; its floor layout is almost identical. The third-person perspective plays well with the labyrinthine police department, making the exploration disturbing and claustrophobic. The loading screens of the door are no longer there, and instead there is a more uninterrupted and hostile environment.

During my time in the RPD, I rarely felt a sense of security. It would recreate an area exactly as I remembered it, but then the game would be completely confused with my expectations. For example, in the southwest corridor, he expected to fight the infamous Licker, but in his place was the body of an RPD officer whose mouth was cut in a smile from Glasgow. Despite playing the original countless times, new details like this ensured that I was always alert.

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The feeling of desperation intensifies when you meet your first zombie. The power of shots over the shoulder presented in recent games has changed. When you point, the cardinal markers of your grid move slowly until they close in the center, allowing you to shoot a more accurate shot. But when you move, the reticle reboots and you have to take time to get closer again. The takes take time to align; You can not shoot instantly from the hip and expect to hit your target. It's a small change, but completely alter your sense of control. Each bullet counts when you are cornered by a group of zombies, which forces you to choose your shots with intelligence.

There is a deeper focus on exploration in the remake. Scattered throughout the environment there are doors to unlock and solve puzzles. Thanks to the smoother navigation, the game is more like Metroid. He is constantly investigating new ways, obtaining new elements that can help him to find his way to his goal. In general, there is more freedom to explore and discover secrets at your own pace and in different orders, which is a welcome change of pace from the narrowest progression of the original adventure game.

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I was pleasantly surprised by my time with the Resident Evil 2 remake. As a big fan of the original, I had reservations. But after playing it, I can not wait to get back in. There is something so special in the way that you take advantage of your knowledge of Resident Evil 2, pleasing it with its faithful representations of familiar places, while at the same time terrifying you with everything you do differently. This persisted throughout my experience with the game, and I am eager to see all the changes it makes once it finally launches early next year.


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