Disney Shuts Down Marvel Heroes

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Today, Marvel (beneath Disney) mentioned that it’s ending its relationship with Gazillion Entertainment, who makes Marvel Heroes. In an e-mail, a Marvel consultant wrote:

“We regret to inform our Marvel Heroes fans that we have ended our relationship with Gazillion Entertainment, and that the Marvel Heroes games will be shut down. We would like to sincerely thank the players who joined the Marvel Heroes community, and will provide any further updates as they become available.”

Released in 2013 for PC, Marvel Heroes is a form of “Marvel Diablo” MMO. It’s a free-to-play sport that sells playable characters like Spider-Man, Squirrel Girl or Storm, and costumes for them. Earlier this yr, the sport ported to PS4 and Xbox One.

Marvel Heroes gamers knew the sport’s developer is likely to be in dire straits when, over the past month, the studio stopped speaking about progress on the sport. Developer Gazillion missed 4 of its weekly group updates, plus the sport’s Halloween occasion and upcoming Thor Ragnarok film tie-in content material, one thing the group anticipated. Fans additionally seen that two group managers appeared to vanish from the discussion board. On October 27th, the sport was slated to launch the Gladiator Thor pack.

One present and two former Gazillion staff confirmed to Kotaku that, inside a yr of the sport’s launch, there have been a minimum of three rounds of layoffs. A present worker and a former worker instructed Kotaku that, this week, a number of people who work on the sport have been requested to not come into the workplace.

One present worker, who wished to stay nameless, mentioned that over the previous two to 3 months, he had been creating options for the sport, however was “not very confident” that they might ultimately get applied. Of Marvel Heroes followers, he mentioned, “While they’re sitting there reasonably flaming us, our hands are tied.”

Marvel Heroes’ former artistic director, Jeff Donais, instructed Kotaku that “[The lay-offs] would definitely not be the fault of the internal men and women who actually worked on the game itself or served the customers. . . It was a real thing that people didn’t see their families as much as they should, or sacrificed their health to work an 80-hour week when an important patch deadline was looming. . . The patch release schedule, especially when PC was the main focus, was aggressively insane.”

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