While its launch is still far away, the PlayStation 5 is real. In a non-characteristic step, Sony has revealed a variety of information about its next-generation system. In an interview with Wired, the architect of the PlayStation 4 system, Mark Cerny, spoke about working on the successor of the PS4, which at this point officially has a name but will probably be aligned with Sony's last consoles and will be called PlayStation 5 Cerny revealed details about PSVR support, compatibility with previous versions, cross-generation game releases, specifications and much more. Some key details, such as the specific price and the release date, are still unknown, but Sony reaffirmed during a recent call from an investor that the system is still at least more than a year away.
In the interview with Wired, Cerny confirmed that the next generation of PlayStation is partially based on the architecture of PS4, which means that it is compatible with previous versions. Cerny also revealed that it is not a fully digital device and will accept physical disks. The Wired article describes the transition from PS4 to PS5, as indicated by Cerny, as "smooth", and adds that numerous games will be released for both PS4 and the next generation console. The description of a smooth transition indicates that the PS5 will be based on the PS4, instead of being drastically different from the way the PS3 was from its predecessor.
Hosted on the console will be an AMD chip that has a CPU based on the third generation of Ryzen. It will have eight nuclei of the Zen 2 microchip of seven nanometers. Although the console will support 8K, this resolution will depend on the TVs recovering.
Meanwhile, the graphics will be controlled by a customized version of Radeon's Navi line. This graphics chip will support ray tracing, which is starting to be popular in movies and video games. Although traditionally considered a lighting technique, Cerny says there are implications that go beyond the creation of realistic environments.
"If you want to test to see if the player can listen to certain audio sources or if the enemies can hear the steps of the players, the tracking is useful for that," he explained. "It's all the same as taking lightning through the environment."
In fact, audio is one of the main improvements. The AMD chip will enable 3D audio, and this, according to Cerny, is key to submerging players more deeply. This naturally leads to discussions about PlayStation VR, and while Cerny did not confirm whether or not Sony's headphones will be released, the existing one will be supported.
"I will not go into the details of our virtual reality strategy … beyond saying that virtual reality is very important for us and that the current PSVR headphones are compatible with the new console," he confirmed.
Another key to the next PlayStation will be through your hard drive. According to Cerny, developers let Sony know what they want for solid-state drives in the new hardware, unlike the slower equivalents used in current consoles. These SSDs are relatively frequent now in laptops, and what Sony brings to the next PlayStation is described as specialized for hardware.
Cerny demonstrated the change and introduction of SSD to the games by comparing an Insomniac Spider-Man loading sequence on a standard PS4 Pro and a next-generation PlayStation development kit. In the first, it was around 15 seconds, while in laughter it was 0.8 seconds. This, Cerny added, has implications for how the world can be represented as well, which in turn affects how quickly Spidey can move through the world. In the new hardware, the camera moves through the city much faster, since the hardware is able to meet the representation requirements.
The PlayStation 5 and what's to come
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Speaking about the SSD, Cerny said that "raw reading speed is important, but so are the details of I / O. [input-output] The mechanisms and the software stack that we put on top of them. I got a PlayStation 4 Pro and then I got an SSD that cost more than the PlayStation 4 Pro, it could be a third faster.
The shared architecture between PS4 and PS5, naturally, is the way for the games that develop in the form to appear in laughter. One of these games is Death Stranding, developed by the creator of Metal Gear, Hideo Kojima and the Kojima Productions team. In the interview, Cerny was asked how Death Stranding fits Sony PS5's plans for cross-generational releases and reportedly smiled, before a spokesman simply repeated that the game would reach PS4. Obviously, this is not a clear indication of what Sony's plans might be, given the context.
Cerny did not provide any details about any of the services or a broader overview of PlayStation's vision for the next generation of games, but instead focused on the essence of its hardware. It is currently unclear when the console will be fully released. Traditionally, Sony would have debuted its new PlayStations at E3, but the company will not have its usual press conference this year. This leaves PlayStation Experience, one of its new Nintendo Direct State of Play broadcasts, or an independent PS5 ad event as possibilities, that's baduming it plans to unveil the PlayStation 5 this year.
It is also not clear when Sony plans to launch the PS5. In May 2018, Sony PlayStation boss John Kodera said the new PlayStation was three years out. "We will use the next three years to prepare the next step," he said, "to duck so we can jump higher in the future."
Although the price of PS5 was not mentioned in the interview, an additional part of the conversation was later shared on Twitter. In that sense, Cerny described the cost of the system as "attractive to players in light of its set of advanced features."
While Sony's plans are unclear, Microsoft is starting to focus. The company is going to have a press conference on E3 this year, and Xbox boss Phil Spencer said it will be "as big in E3 as we've always been." In 2018, Microsoft confirmed that a new Xbox was being developed, and we are expected to see this next generation console on E3 2019. More immediately, it has been suggested that a fully digital Xbox One will be announced soon. . As the name implies, this new console would not accept physical disks and was designed to download and transmit.