The Curse of Osiris is in an unattainable place. Destiny 2’s first enlargement is billed, accurately, as an injection of latest story missions and equipment to gather, with the added hook of a further planetary vacation spot, Mercury, to discover. The glbady structure and sun-fried vistas present the right backdrop to find the reality behind the disappearance of Osiris, probably the most highly effective warlock in Destiny lore, who was beforehand banished as a result of, nicely, evil robotic causes.
So, what’s the issue? The challenge is one among expectations. As Tom famous in his badessment, Destiny 2 homes round 100 hours of primo house capturing earlier than you begin bouncing off the edges. It’s round that time it turns into clear that the endgame grind is definitely nothing of the kind. Most gamers may have hit the extent cap and picked up, if not every bit of substances, then definitely sufficient of the related weapons that chasing for any stragglers feels irrelevant.
Couple that with a certain quantity of participant dissatisfaction with the best way key programs work—weapon modding is underwhelming, loot tokens rely too closely on RNG—and the strain on Osiris to repair all perceived wrongs with Destiny 2 begins to look insufferable, significantly provided that the DLC was in improvement earlier than its guardian recreation shipped leaving little time for the builders to answer suggestions. For that, we’ll want to attend to see if the Live Team could make good on its procuring checklist of high quality of life enhancements. Some of these ought to arrive as a part of the stability patch that is set to accompany the launch of Destiny 2’s second ‘Season‘, which can hit a while earlier than Curse of Osiris lands on 5 December.
I supply all this as context, and to acknowledge that there are broad points with the best way Destiny 2’s endgame (or lack thereof) works proper now. However it is unreasonable to badume a DLC launched simply over a month from the PC launch goes to be the silver bullet that solves every little thing. For the remainder of this piece I will be focusing purely on Curse of Osiris’ marketing campaign, which I performed on PS4 at Bungie’s workplace final week. You can try console gameplay of the primary mission beneath, with commentary from me. I’ve stored issues as spoiler-free as attainable all through, and also will be desperately making an attempt to not break an NDA so difficult house sphinx could nicely have written it.
Curse of Osiris begins just a few months after the occasions of the Red War from the principle recreation. Ikora Rey, the warlock vanguard, summons your guardian to the tower to disclose that her community of ‘Hidden’ spies have discovered Osiris’ ghost together with unusual stories emanating from Mercury. Osiris is the dude dressed like a fowl within the trailer, and had been thought misplaced perpetually to the Vex gate community. For those that have not drunk deep of the lore Kool-Aid, the Vex are a machine race (although they do have goopy liquid brains) who’re capable of manipulate house, time, and virtually definitely the lottery numbers.
For gamers like me whose first expertise of raiding was the Vex-themed Vault of Glbad from Destiny 1, they’re additionally the good dangerous guys, in no small half because of the ominous synth soundtrack that accompanies their arrival.
Bringing vexy again
So for followers you have bought a just about good soup of material. Mercury is a startling trying playspace because of the huge solar dominating the sky and the Egyptian-flavored structure, which meshes superbly with the conflict of future tech and collapsed tradition that Bungie’s artwork crew has all the time performed so nicely. Telling the discrete story of a easy however highly effective risk—Vex from each timeline are converging to Vexify all variations of the long run, the results of which we’re proven by Osiris in a cool a flash ahead during which the Sun is useless—alongside fleshing out one of many recreation’s most intriguing characters is an effective match for the small enlargement format, and as ever the motion itself is not doubtful.
In phrases marketing campaign size, I noticed eight missions, two of that are substantial sufficient that they will be added to the Strike pool, and you’ll fairly count on to play by it in a stable session. I sense some followers could discover the duplication of the story missions as strikes disappointing, so I requested mission lead Sam Jones about it. “If you remember the director map from Destiny 1, we had strikes featured as part of the destination as a discrete standalone activity,” he mentioned, “and it complimented the overall story for a given destination. What we’re doing is akin to that. It’s not exactly the same, but it’s a natural evolution.”
It’s true that for The Taken King, the Sunless Cell and Shield Brothers strikes had been woven into the principle story. Jones added: “We also feel like our strike activities are some of our most expensive, most well-produced content. Not everyone gets to play that that much, so we want to put [these strikes] front-and-center to try and make sure more people can access that content and see it as a part of the mainstream campaign.”
What comes after Osiris
Curse of Osiris is the primary of two DLC expansions included within the Destiny 2 season cross. The second, which is presently unnamed, will arrive someday subsequent spring. We know that it’s going to revolve across the Warminds (a community of huge supercomputers supposed to guard the photo voltaic system), and web sleuths have deduced that the character within the artwork could also be Ana Bray, a legendary hunter gunslinger who has by no means been proven in-game.
Of that marketing campaign, there’s nothing that I can level to and say Destiny has by no means performed this earlier than. It’s waves of enemies, some gentle puzzling, and executives with various badault patterns, however all wrapped up within the buttery gunplay, attractive artwork design, and fizzy pyrotechnic results that retains followers enjoying lengthy after they’ve left different shooters behind. As for precise new mechanics, there may be one mission that very gently introduces some Sparrow jumps (ie speeder bikes), and a few even lighter randomisation to the best way you encounter enemies.
This randomisation occurs within the Infinite Forest space on Mercury, which is a ‘actuality engine’ that simulates countless worlds, created by the Vex with a purpose to higher perceive their opponents. Enemies within the Forest draw from all of Destiny’s antagonists, do very actual injury, and will seem in several orders and places with every playthrough. Essentially think about small encounters, that are the ‘bushes’, being snapped collectively like Lego to get a way of it.
The Infinite Forest is a pleasant, and really Vexy contact, if not precisely Spelunky goes sci-fi. Chances are except you run the marketing campaign a number of occasions you will not discover it an excessive amount of. It ought to be famous, nevertheless, that not all the marketing campaign takes place on Mercury. You’ll additionally revisit different locations from Destiny 2, such because the Pyramidion on Io, and soar round in time, as you observe down what occurred to the awol warlock.
What binds this whistlestop marketing campaign collectively, aside from the standard of the gunplay, is the curiosity created by the brand new characters and their performances. Meeting Osiris does not disappoint—he is simply the best quantities of inscrutable and conceited, with out being annoying. Lore nerds will even be delighted to study that the marketing campaign explains how Osiris is ready to be in a number of locations directly, although I will not spoil that right here. It’s only a disgrace to not spend any actual time preventing alongside him.
You do spend a major period of time in fight with Sagira, his ghost, who [very mild spoiler incoming] hijacks your individual ghost early within the story. She’s voiced playfully by Homeland’s Morena Baccarin, with out ever slipping into the total on banterfest that typically made Nolan North’s efficiency tiresome. I discovered there’s one thing satisfying in regards to the notion that each Guardian has a bespoke ghost with its personal foibles and humorousness, so I might wish to see Bungie play with the concept extra in future.
Over the course of the marketing campaign we additionally get to satisfy Brother Vance, a disciple of Osiris who it seems has by no means truly met the person, however is not about to let that cease him going full Scientologists-in-space in service of him. He acts as the seller on Mercury, primarily based in a brand new model of the Lighthouse from Destiny 1, which was beforehand solely open to the perfect PvP gamers. I am honor-bound to not get deep into the specifics of the brand new loot in Curse of Osiris, however let me offer you just a few highlights I picked up throughout the marketing campaign:
- From the Vanguard I obtained a brand new 650 RPM autorifle with the ‘Kill Clip’ perk on it that is perhaps nasty sufficient to switch my Uriel’s Gift, particularly in PvE.
- Those weathered trying weapons are ‘vacation spot weapons’ (see picture beneath) which will probably be earned from subquests after the Curse of Osiris marketing campaign has been accomplished. They’re completely attractive and completely seize the misplaced in time vibe.
- I did handle to snag one unique throughout my playthrough, a Veist grenade launcher referred to as The Colony which you’ll be able to briefly see right here. It makes use of insectoid robotic grenades, which scurry round searching for a goal if you happen to miss your preliminary shot. Which, it being a grenade launcher, you typically will. Still, I’ve to say I grinned each time I fired it. The reload animation even has a body of hesitation in it, which is both as a result of the clip is magnetic, or your guardian is not sure about dealing with residing ‘nades. Either means it appears to be like candy.
Deliciously, the merchandise description on The Colony contains the road: “We’ve made some messed up things in the past…” Curse of Osiris itself is unquestionably not tousled. What it’s, is extra Destiny 2. Which, relying on the way you presently really feel in regards to the base recreation, will both be a cool drink of water in an particularly salty desert, or simply one more reason to grumble about undesirable console hand-me-downs in our feedback part.
Without with the ability to communicate freely about the remainder of the brand new stuff within the enlargement, I can not give an total endorsement of Osiris as a package deal but, or how a lot there will probably be to do when you hit the brand new stage cap of 335 energy. I am significantly to study extra in regards to the new ‘Raid Lair’, which can place further encounters, together with a distinct ultimate boss, into the mbadive world-eating Leviathan spaceship. From what was revealed on Bungie’s stream as we speak, it feels like the brand new Lair will probably be a faster however no much less brutal expertise. And the excellent news is it should include a brand new loot pool. Another Lair will even be added with the second enlargement in spring, and to be sincere that is greater than I used to be anticipating when Bungie cryptically referred to new raid content material.
Returning to the Curse of Osiris marketing campaign, what I can say as we speak is that these missions flesh out the universe properly and make clear a few of its most fascinating corners. Which, as expectations for small expansions go, appears greater than affordable to me.