Destiny 2’s Cosmodrome isn’t getting any bigger


Illustration for the article titled iDestiny 2 / Isn't the cosmodrome getting bigger?

Screenshot: Bungie

Bungie announced yesterday that the Destiny 2 Partial Cosmodrome, which was brought over from the first game last November, will not be expanded to its original size and scope. The study says it is part of an exchange.to focus on creating new content.

Excluding the Plaguelands area added in Destination 1‘s Rise of Iron expansion, Destiny 2The Cosmodrome is currently about half the size of the first game. When Bungie first revealed their new jump system, whereby old areas and missions from both games were in and out of Destiny 2 continuously, the studio had said that the returning cosmodrome “be developed at approximately the parity of Destiny 1 Year 1.“That’s what players expected to happen when the Devil’s Lair and Fallen SABER attacks were added at the start of this week’s Season of the Chosen, as those attacks span areas that are currently inaccessible while patrolling the Cosmodrome. Bungie now says that will not be the case.

“[W]”We were unable to properly update their expectations on how far the Cosmodrome experience was going to extend and that was a mistake,” the development team wrote. in this week’s blog post. “So to clear things up: With the return of the Devil’s Lair and Fallen SABER attacks, we don’t have any active plans to add more to the Cosmodrome than will focus on new updates overall.”

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Screenshot: Bungie

The original promise to get rid seemed to be that Bungie could focus on mixing the best missions and maps from both. Destination 1 Y two while slowly adding new ones, like Europa the fantastic space ice wonderland added last fall Beyond the light expansion. Now it seems like snippets from the past are more likely to be added rather than 1: 1 re-enactments.

“As we got closer to launching Beyond Light, it became clear to us that we had a choice to make: After returning the original three strikes, did we invest more time and resources in bringing Cosmodrome to D1 parity, or did we shift our focus to creating new ones? experiences for Year 4 and beyond? “the development team wrote in this week’s blog post. “Since we believed we had achieved our original goals and knowing the community and team’s desire for new content, we chose the last option.”

Of course, there is an additional wrinkle to all of this, which is that The Devil’s Lair (one of the best strike missions of both games) and Fallen SABER are currently buggy. The Devil’s Lair is this week’s Nightfall: Ordeal and therefore the main director can be contacted, but currently none can be selected from the Cosmodrome map, and none appear when the Vanguard strike random playlist is played . Bungie announced yesterday on Twitter You have discovered the cause of the problem and are working to fix it

Season of the Chosen is off to a good start, and its new Battlegrounds activity is poised to roll out new permutations on new maps, including one at the Cosmodrome, as Season 13 unfolds over the next twelve weeks. The greatness of Destiny 2The larger world, however, feels increasingly at odds with the new seasonal model that drives the game’s updates and expansions, especially as large parts disappear completely and those that are recovered remain incomplete.

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