MechWarrior 5: Mercenaries is deeply obsessed with the fantasy of piloting a giant suit of 100 tons of mechanized armor. It not only delights with the noisy blows while short-range missile downloads catch you in the shoulder, but all the little details that make MechWarrior a universe in which you want to immerse yourself. Each mission begins with a long scene since your mech is slowly brought online and ready for battle. It is a contemplative prelude to the chaos that will explode the moment I leave my dropship and on the battlefield. I love.
It's that fantasy that draws hundreds of people to Vancouver each year for the annual MechCon of Piranha Games. It's a celebration of everything mech, with the board game MechWarrior Online and brother games like BattleTech of Harebrained Scheme under one roof. While the MechCon main event is usually the MechWarrior Online World Championship, this year Piranha also shows a playable demo of MechWarrior 5. It's a much more developed version than the one I played in 19459007 in June . and it's very fun
Rock & # 39; em, sock & # 39;
The first time I took my hand on MW5 this summer, it was mostly to check the construction of a proof of concept and talk to Russ Bullock, president of Piranha Games, about how the game will one day look Playing now is much more complete. It's great to see how close it is to the initial vision Bullock had. MechWarrior 5 is forming very well.
Like my first experience with MW5, this version still focused mainly on combat instead of corporate management, the other side of the mercenary currency. My mercenary company was limited to a single solar system with four different planets to fight and a single type of mission, murder. I also did not have a spear of AI partners to back me up, so it was MechWarrior 5 in its most basic version. Despite that, stomping through the woods while weaving through the SRM shots the fire was still exciting.
While the mission type was the same among the planets, the way in which it addressed that mission changed drastically Generation of random maps of MW5. While my main objective was sometimes right next to my launch zone, other times I was at the other end of the map, safe behind several secondary posts that were looking to splash me with automatic cannon fire.
There is so much more than enemy mechs that I had to worry about. Manticore and Scorpion tanks were a constant threat while the sky was full of attack helicopters that took off my armor every time they had a clear shot. At one point, my HUD was full of targets that sought to destroy me.
At first, it seemed to me that the addition of combined armored forces was a bit annoying as they are targets so small to hit and they are constantly harbading me. But once I was able behind the controls, it was fun to have so many things to shoot. Being able to move forward with the soldiers while landing consistently on small enemies really reinforced the fantasy of being in the badpit of a formidable war machine.