Cyberpunk 2077 Developer CD Projek Red has told staff that a six-day workwatch will be mandatory ahead of the game’s November 19 release date, even though the studio has repeatedly and explicitly promised it will never do so. Bloomberg Report.
On two separate occasions in 2019, studio co-founder Marcin Iwi toldski told game journalist Jason Schreyer how it would address the crunch, once also stating “We want to be more humane and respect people.” Let’s behave. ” In this way it seemed very clear from the excerpt that the inevitable crunch was not going to be a part of it!
Jason: If I’m a designer at CD Project Red and I say you know what my kids are, I have a family, I’m going to work every day from 10 am to 6 pm, and that’s it . Even to the very end. Am i going to be okay with that?
Iwiński: Yes. Yes.
Jason: Never mind.
Jason: So you can commit to that?
Iwiński: We are already committed to that.
While CD Project Red did not throw crunch time completely out the window, the company clarified that employees would not be able to say. In an interview with Kotaku, Iwiski said that would be the studio’s “non-mandatory crunch policy”, meaning that while the company could still ask employees to work overtime, it would not be “mandatory”. The words in the quotations are the actual words of Ivyski.
But by January, it was already beginning to look like the company would not keep its promise to employees. As Polygon Notes, when asked if the development team “would need to put in crunch hours” during an investor call in January, answered CD Prozac CEO Adam Kikinski, suggesting that it was somehow out of their hands : “We try to limit the punch” as much as possible, but this is the last step. We try to be reasonable in this regard, but yes. Unfortunately. “
In an email received by Bloomberg, Adam Badowski, head of CD Projekt Red Studios, offered a similar excuse, stating that his company somehow has no choice but to force employees to work harder to address the remaining bugs and glitches in the game – Even if a CD projek raid told Bloomberg that Some employees had already been working nights and weekends for over a year.
“I take it upon myself to get a full response to the decision,” Badowski wrote in the email. “I know what we have said about the crunch is in direct opposition to it. It is also in direct opposition that I personally grew up believing some time ago – that the crunch should never be the answer. But we have outgrown all other possible means of navigating the situation, ”he said, apparently without describing any other possible means that the company had already tried.
Cyberpunk 2077 Originally intended to be launched on April 16, the studio pushed for the game to be released on September 17, saying developers needed more time to finish “game-testing, fixing and polishing”. CD Projekt Red will then extend the release date once again to November 19, explaining that the development team needs additional time to “go through everything, the rest of the game mechanics, and fix a lot of bugs” . We’ve already been waiting for this long and the game is almost done: can CD Projekt Red just extend the release date instead of forcing its developers to crunch?