“These last 6 weeks are our final sprint on a project we’ve spent the majority of our lives in,” Badowski wrote Twitter. “Few know how to care deeply. The majority of the team understands that push, especially in light of the fact that we have just sent in to certify the game and shipping us a game every day Brings us closer to what we want to be proud of. It’s one of the hardest decisions I’ve made, but everyone is well compensated for each extra hour they put in and recent Like years, 10% of the annual profit generated by our company in 2020 will be split right in the middle. Parties. ”
Badowski’s comment that the majority of the team understands that at least some employees are not pleased with the requirement. He also did not address another piece of report that some employees have been crunching on for the past year, before this final push.
The requirement was criticized, particularly because it contradicted the studio’s prior public position on crisps as a practice that was not done only in CDPR. He reportedly addressed this contradiction in an email to employees announcing compulsory work.
“I know that there is a direct opposition to what we have said about the crunch,” he said. “It is also in direct opposition that I personally grew up believing some time ago – that the crunch should never be the answer. But we have outgrown all other possible means of navigating the situation.”
Crunch – or the practice of working extra hours in the games industry, especially as a completion project – has received additional scrutiny in recent years as developers complain that it causes physical and mental irritation. The Witcher 3 itself required a massive crunch on CDRP in 2014.
Cyberpunk 2077 release on 19 November. It will be available on PC, PS4, PS5, Xbox One, Xbox Series S and Xbox Series X.
गेमस्पॉट को रिटेल ऑफर से कमीशन मिल सकता है।