This week, Bungie released the first expansion to his online shooter Destiny 2 called Curse of Osiris. The new content comes at a challenging time for the game, as its base of vocal and split players has reached a high point on the status of the series and if it can be redeemed. A few months after the release, Destiny 2 is a game that is dragged in all directions by the many contingents of its community, which results in diametrically opposed opinions about the game and the direction it should take. It is an environment that contaminates all discussions about the future of Destiny 2 .
In the midst of all this confusion, Curse of Osiris is a solid step forward that brings much-needed improvements and more content for a community of players who usually starve for more. The update brings new history missions and side missions on a previously unexplored planet along with new sets of weapons and armor and a new incursion activity of six people.
After playing approximately five hours of the expansion, including all new history missions and a fraction of the subsequent side missions, I am satisfied with what the $ 20 expansion offers. It is in line with what players should Expect a smaller downloadable content after launch. (The first big update comes in September 2018, says Bungie.)
The campaign, centered on the infamous wizard Vanguard Osiris (a character who stands out in the opaque knowledge of the game), is short, repetitive and superficial in a way that can disappoint players who are hungry for a more concrete and heavy narrative. But, nevertheless, it is beautiful. The exuberant alien environments are among the most impressive that the Bungie artists have presented. The expansion also presents a unique antagonist with a worthy final showdown and a handful of post-history activities to further build the world.
In one scene, players maneuver through a version of a simulated reality in the distant past that resembles a carbon-rich planet surface directly from Hello Games No Man's Sky ] In another, the environments generated by procedures – created by a conscious robotic species bent on manipulating time and space in their favor – are built from nothing while maneuvering the manufactured replacement nucleus of the planet Mercury. The combat is difficult and fun, and I had a great time playing with friends on the day of the launch.
But if you're one of the many harsh critics of Destiny 2 or if you've been lamenting the list of empty friends and spending time reading or writing long complaints in the subreddit community of the game, then The Curse of Osiris will do nothing to change that. It is not a radical change, but a series of subtle improvements linked to a somewhat rudimentary story campaign. The expansion is as fleshy as the previous mid-season series: 2013 The Dark Below and 2014 House of Wolves – and offers plenty of customization options and collectable rewards to keep the majority of the players until February, when Bungie is expected to start offering more limited-time events to fill the space until the next expansion in May.
For example, you can now customize sets of existing armor making achievements in the game, as well as unlock new versions of "Masterworks" of top-level weapons, a change that comes in direct response to the clamor of the players for more variety and Uniqueness to the treasure of collectible firearms of the game. (The masterpieces will be presented next week in a secondary update). Bungie also updated her in-game cosmetic store, which can be earned by mixing XP or paying real money for loot-style handbags. Many look fantastic, including a new selfie emote.
There is also a new raid, although a smaller one that Bungie calls a "raid den" because he will live within the same environment as the original of the game. That goes out on Friday and will give the players a new boss to defeat and armor to pick up. And as is the case with every new Destiny expansion, there is a new level limit to shoot 335 compared to 305 of the base game, if you want to make sure your characters are at maximum and at the peak of power .
All of the above must satisfy the strongest fanatical fierce complaint, which has been to improve the "end of the game" of Destiny 2 or the activities in which you spend time performing when there is no main story content to complete. I say I should, but I know not. That's because Destiny 2 has become a particularly cruel battlefield about what players think they deserve and what a game developer can or should reasonably provide. On the one hand, there are the players who think that the game is hopelessly inferior to the original, while on the other side are the satisfied players and Bungie, who is adjusting his product to appease the fans while continuing to promote a franchise that will probably be screened at next years.
So it's a good time to discuss the expectations of the players and why Destiny 2 may never be up to the list of tougher changes from their toughest critics. The original Destiny was an imperfect but revealing game of the ways in which it combined the addictive elements of RPGs with the stupid fun of first-person shooters. Bungie created a specific and well-adjusted itch that millions of players needed to scratch every day, using intelligent feedback loops, complex reward systems and some of the best shooting games that the game ever offered. But the game has always been formulaic in its approach. It is based on seasonal content drops and a series of repeated ideas, weapons and activities that attempt to mask the underlying rigidity of its structure.
Each new piece of content is basically more of the same: linear story missions with a new team treasure, some adjustments and changes in how the game delivers rewards and deals with combat, and then an attack that Bungie treats as a crazy idea sandbox to experiment with new challenges for players to collaborate. You are always firing weapons, moving to a new place and firing more pistols.
When Bungie announced a large list of changes in response to comments from players last week, it was a rather revealing break from the way the developer has historically handled this type of controversy, that It is quiet and with little fanfare. He showed that the company wanted to improve its image and communication skills. He also illustrated how the designers were willing to meet players midway through a series of high-level changes to make the game more fun and rewarding. Even so, players keep asking for more.
There are many legitimate complaints with the game in its current state and the general lack of communication from the developer. The competitive Crucible multiplayer mode, which is still painfully stale when restricted to only two random playlists, needs a greater variety. Three months later, that gameplay feels too slow and conservative, as a result of the design decisions that Bungie made to make the game less random and unfair. You could also seriously criticize Bungie doing some of the most coveted items in the game hidden behind microtransactions, a fine line that the company has gone through so far but an approach that may be counterproductive given the recent Star Wars Battlefront II ]mess.
However, after observing the torrent of negativity in the game's subreddit in the last 24 hours, it begins to feel like Destiny 2 [Themostvocalcriticsof will never be satisfied. It is not clear that any change other than duplicating everything in the original destination will satisfy your appetite. I get the feeling that many veteran players want to feel the novelty of the original game when it may be impossible to recreate that feeling with what is, in essence, a sequel. It seems that some players also want a game that takes over their lives in the same absorbing way as the original destination but that goes against everything Bungie set out to do with its sequel. One of the main objectives of Destiny 2 was to reach a broader base of conventional consumers and create something that felt less like a second job and more like a fun hobby.
It is reasonable to expect Destiny 2 to incorporate everything that had the original and something else, but the reality is that Bungie has reconstructed his product from scratch with a new vision in mind. The original game, this time three years ago, was in a much worse shape, despite the pink glasses we like to wear while looking back. It was a more cruel and broken game that respected players less, left critical errors and more severe combat imbalances for much longer, and lost its first big expansion by changing too much and hurrying through the door just a few months after launch. The Curse of Osiris is a smarter and safer step towards what is ultimately a more consistent and refined experience.
So, if you're looking for more history missions, new weapons and armor to collect, and an excuse to shoot aliens in space with your friends, then Osiris Curse is a perfectly good reason to dive in in Destiny 2 . If you've been banging your head against the wall about how Bungie might have ruined your favorite hobby, then there's not much I can do to alleviate the situation.
There is a great chasm between those two types of players Destiny with millions of people sitting somewhere in the middle of the two extremes. If you are there, in the gray area between thinking that your time could be better spent without worrying about Destiny as your community demands, then you will be fine with what is offered in Curse of the Osiris . Because if Bungie has succeeded in something, he is in delivering a game that suits your life instead of suffocating you.