Crysis Remastered will beat Punch’s next-gen console with ray tracing on Xbox-PS4


We already knew Crysis destroyed You will support ray tracing to run PC hardware. However, prior to release on PC and current-gen consoles, Cryotech announced this week that, for the first time, in this console generation, the PS4 Pro and Xbox One X would offer ray-tracing support – as it would appear in Current-gen console version Crysis destroyed.

Crytek’s CryEngine provides software-based ray tracing, allowing current-gen hardware to support the feature. Back in 2019, Game Studio showcased the Neon Noir Tech demo, which, according to Cryotek, was developed using a modified version of Cryvon 5.5. Software-based ray tracing is not remotely new; Recently, Nvidia added the feature to GTX cards in 2019, but the experience has been spectacular compared to using the company’s recent RTX cards with dedicated ray-tracing hardware.

Ray tracing is a rendering technique that can create lifelike lighting, reflections and shadows in the game. The next generation of consoles – the PS5 and Xbox Series X / S – will include hardware-accelerated ray tracing as it is a feature of the AMD rDNA 2 GPU that each system will use.

EurogamerTechnical fault outlet Digital foundry Had a chance to visit Cryotek in Germany and did technical analysis Crysis destroyed The Xbox One is enabled with X-ray tracing on it.

As the outlet notes, while this is a technical feat for Sony and Microsoft’s Pro consoles, this is not the way you want to play the game. Without ray tracing, the PS4 Pro can run at 1800p and 2160p on the Xbox One X, but it is capable of ray tracing less than 1080p on the PS4 Pro and 1080p, and less than 30fps on the Xbox One X. The game will also not include ray tracing in water reflections.

Crysis destroyed Comes on PC, PS4 and Xbox One on 18 September.