Call of Duty: WWII’s social hub is empty due to connectivity issues

Call of Duty: WWII’s social hub is not all that social in the mean time. High participant quantity since launch has brought about connectivity issues throughout all platforms, and one of many fixes has been to make Headquarters a solo expertise for now, Sledgehammer Games stated yesterday.

That, together with deactivated leaderboards and a few efficiency updates, seems to have fastened the issues, Sledgehammer stated. Although clearly it is not ultimate—HQ is meant to be a spot the place you’ll be able to face off in 1v1 skirmishes, eyeball different participant’s outfits and…ahem…watch folks open loot crates. “Headquarters will return to its fully-populated, shared experience shortly,” the developer stated. For now, you’ll be able to nonetheless invite buddies into the HQ so you are not utterly lonely.

The connectivity issues additionally brought about some gamers to lose ranks, which is not ultimate. The “vast majority” misplaced 5 ranks or fewer, Sledgehammer stated, which at decrease ranks is lower than an hour of playtime. Still annoying, although, and the developer stated it’s “committed to making it up to the affected players”, so watch this area.

For what it is value I performed the sport’s multiplayer for a number of hours final night time and it was principally lag-free, save for one sport by which I used to be rubber-banding fairly badly. I am certain that extra fixes are incoming over the following few weeks as Sledgehammer continues to tune the sport up.

James’ overview of the shooter is stay right here, so go and have a learn.

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