Call Of Duty: Black Ops Cold War Update Balances Zombies Outbreak Mode


There is another update available for Call of Duty: Black Ops Cold War, and developer Treyarch has released the full patch notes. The update is currently live – it is primarily geared towards implementing bug fixes and goal tuning to Zombies. But it also includes some details about the cult-favorite Dead Ops Arcade mode, and specifically its first-person version.

The update focuses on the new Zombies Outbreak mode, which is an open-world cooperative variation of the traditional Zombies from Call of Duty. Rather than fighting hordes of zombies in a series of rounds, Outbreak tasks a team of players with accomplishing a series of objectives in any order they wish in a vast open space filled with zombies.

Also in the patch notes, Treyarch details what players can expect in Rapid Fire Moshpit and Dead Ops Arcade: First Person, both scheduled to release in Black Ops Cold War on March 4. Rapid Fire Moshpit is a playlist made up of Team Deathmatch, Domination, Kill Confirmed, and Hardpoint, but only on the smallest maps in the game. Dead Ops Arcade: First Person remakes Dead Ops Arcade 3; now it is played in the first person.

Call Of Duty: Black Ops Cold War March 2 Update Patch Notes

Multiplayer

  • Modes
    • Combined arms
    • Adjusted zone capture time in Combined Arms Assault.

Zombies

  • Outbreak
    • Stability
      • Added various stability fixes for issues with targets, jump pads, Krasny Soldat, and Dragon Relic.
      • Fixed a crash that could occur when killing a Megaton HVT during the kill objective.
    • How to play
      • Elimination target no longer removes additional enemies between HVT jumps to better balance difficulty with other outbreak targets
      • Fixed an issue where zombies would stop or go incorrectly to the waiting target.
      • Fixed an issue where Krasny Soldat’s flamethrower attack would not deal damage under certain circumstances.
      • Fixed an issue where the flashlight would stay on after observing during the hold target.
    • Profits
      • Fixed an issue where Tombstone Soda could cause the player to go out of play space on Golova, Alpine, and Ruka.
    • Support for
      • Fixed an issue where the Chopper Gunner could fly out of play space after multiple uses.
    • Weapons
      • Fixed an issue where Ray Gun’s splash damage could break all armor if the player had Jugger-Nog Tiers III, IV, and V.
    • Field updates
      • Fixed an issue where Healing Aura was incorrectly getting the buff from Quick Revive’s Tier IV skill.

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