Bungie Details Destiny 2 Curse Of Osiris’s ‘Infinite Forest’ And ‘Raid Lair’


Today on a livestream, Bungie confirmed off footage and mentioned some particulars surrounding Destiny 2’s subsequent DLC, Curse of Osiris, which comes out December 5. Curse of Osiris will embody “new raid content” and a brand new space known as the Infinite Forest.

The Infinite Forest is definitely a simulation created by the Vex. Referred to by the Bungie artistic workforce as a “reality engine,” the system is a instrument utilized by the gooey cyborgs to discover the previous, current, and future and acquire new info. In the DLC particularly, the Vex are utilizing The Infinite Forest to seek for one thing vital whereas Osiris, the house wizard who was first introduced up throughout Destiny 1, tries to cease them.

The gate to the forest is station on Mercury, a planet gamers haven’t but gotten to discover outdoors of Osiris’ lighthouse, which awaited gamers who efficiently accomplished the PVP occasion Trials of Osiris in Destiny 1. Bungie explored the planet’s starting patrol space, which has overtones of historical Egypt. It’s stunning trying however principally desert, regardless of Mercury having as soon as been a closely vegetated planet previous to the Vex takeover.

The space additionally hosts the gate to the Infinite Forest, which is the true draw. Going by means of it is going to take gamers to a distinct model of the planet with subsequent portals to previous and future variations of it. Enemy encounters and the setting will change throughout time intervals. Osiris’ lighthouse appears to be like significantly miserable within the distant future after the solar has gone out and the one issues left are Vex (it’s a Vex simulation in spite of everything).

In addition to the brand new areas proven, Bungie confirmed off a brand new sort of exercise known as a raid lair. It mainly takes outdated raids and provides new, separate sections to them that may be accomplished on their very own. Destiny 2’s Leviathan raid could have a “devourer of worlds” lair which provides new areas, encounters, puzzles in addition to a model new closing boss (and clearly loot). The subsequent enlargement will add a second raid lair to the Leviathan. This is a distinct approach of doing issues in comparison with Destiny 1, when the primary piece of DLC additionally added a wholly new raid.

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