Bungie today announced a series of large-scale changes in the world of Destiny 2 to address the fierce criticism of the players, who have expressed concern since the September launch of the game that the developer I ignored the comments of the community. or disinterested in changing what the fans saw as fundamental flaws in the sequel to the science fiction shooter. Some of the changes will be launched with the next expansion of Curse of the Osiris to be launched on December 5, and next week there will be more in a patch. The company also detailed the longer-term updates scheduled for 2018.
Now, the weapons will once again have "rolls" or a set of unlockable randomly badigned benefits that make the player's version of the virtual firearm different and potentially superior and unusual. Another Bungie is calling his new system for these Masterworks weapons, and Smith and Barrett say there will be a way to unlock varying advantages for specific weapons, including weapons that are part of the game's rarest weapon collections. You can also make a standard weapon in a Masterworks and re-roll the advantages of those weapons individually.
Bungie is also adding a ranked mode for its Crucible multiplayer competitive mode, which pitts humans against other humans (as opposed to artificial intelligence enemies), as well as private matches so that players can compete directly against friends and have more control over the Crucible experience. Other changes include: a way to win the rarest weapons in the game, the coveted exotic weapons, through a system that will reward only the items that players do not yet have; a more robust rewards system for the toughest game activities, like prestige attacks and nightfall; more repetition value for standard activities such as strikes and adventures; more direct and transparent ways to buy and customize sets of armor using currency and game materials; and higher fall rates in general for Destiny 2 & # 39; s token system.
Updates, listed in a blog post by game directors Luke Smith and Chris Barrett, take the place of a previously planned live broadcast for the Curse of the expansion of Osiris . After the cancellation of that live broadcast, the third and final broadcast of what had become a contentious and failed attempt to communicate with an increasingly frustrated player base, Bungie decided to address the high-level criticism with a list of specific updates and a specific chronology for the implementation of the changes.
The company, since the launch of the original Destiny has been plagued by an inability to communicate properly with its player base. The developer has often made obtuse, sometimes mind-boggling decisions, which are left in place without further comment or are largely ignored until the players get tired and stop playing or enough critical voice that Bungie reverses the change or, at least, it offers a more detailed reasoning for this.
"Our team has been reading reviews and working on updates to improve the game, we have also been reading some harsh criticisms about our lack of communication, and we agree that we should be more open," the duo wrote. "We know it's frustrating when there's not enough dialogue with the development team, you have our commitment that we're going to do a better job in the future."
The list of new changes is long and detailed, and any hardcore fans of Destiny 2 should head to Bungie's blog for read it full. However, it is important to keep in mind that the developer seems to be responding to some of the harshest criticisms he received in the last two months, with direct and much needed changes in all aspects of the game. The overall goal seems to be to give harder players more reasons to play regularly, reduce the friction and mystical nature of the game's reward systems, make their in-game economy more manageable and provide more quality. improvements in the life of the game. Everything looks very promising, and if Bungie follows, the developer could direct Destiny 2 back on his way to an even more rewarding and rewarding experience than his predecessor.
"In the future, we plan to continue this dialogue in the most open and frequent way possible, this will be a continuous process, but one that we are committed to. This week we will post a new episode of Bungie Podcast where we will sound the current state of Destiny 2 how we think about our communication challenges and what it takes to update the game in the wild, "write Smith and Barrett. "Thanks for playing, for being pbadionate about the experience Destiny 2 and for working with us as we seek to continually improve our communication in the game and study."