World of Warcraft’s subsequent enlargement, Battle for Azeroth, is all about reigniting the Horde versus Alliance battle. In that spirit, Blizzard has introduced sweeping modifications to its World PvP system and the elimination of PvP-only servers. Game director Ion Hazzikostas revealed the modifications through the World of Warcraft panel at BlizzCon 2017.
“Our ruleset doesn’t necessarily make a ton of sense for how the game is right now,” Hazzikostas mentioned, explaining that since 2005, the foundations governing open-world PvP have not actually been up to date. That’s set to vary with Battle for Azeroth.
First up, PvP servers are going away solely. Instead, all servers will function underneath the identical guidelines of engagement, the place gamers can opt-in for open-world PvP or select to remain impartial. That’s form of just like how it’s now, besides gamers must make the change of their capital metropolis—so you possibly can’t flag for PvP the second you see a goal of alternative. Opting into PvP will fill your world with different gamers who’ve additionally opted in, preserving likeminded gamers collectively.
As somebody who lately needed to pay to switch off of a PvP server due to how imbalanced the inhabitants was between factions, that is an unbelievable change. Those who select to play with PvP on may even get bonuses like further expertise, to reward their added threat.
This overhaul will likely be coming when Battle for Azeroth launches in 2018 and can turn into the “foundation on which we can make World PvP great again,” Hazzikostas mentioned, implying that these overhauls could possibly be only the start.
There’s much more data to sift by because the BlizzCon 2017 bulletins roll by. But most likely one of many greatest is the announcement of official Vanilla servers. To discover out extra, learn our interview with Blizzard vice chairman J. Allen Brack.