Amar: Phenix Rising is Ubisoft’s Zelda: Breath of the Wild


Ubisoft featured more than Immortal: Fenyx Rising – the game that was previously titled Gods and Monsters – today as part of its Ubisoft Forward Media presentation. I also played the game in a demo session for 2.5 hours. The upcoming open-world adventure looks like The Legend of Zelda: Breath of the Wild. Ubisoft clearly drew inspiration from Nintendo’s Seminal Switch launch game.

And it’s mostly a good thing.

Amar: Phenix Rising launched on December 3 for PlayStation 5, Xbox Series X / S, PS4, Xbox One, Switch, PC and Stadia. I played on PC streaming over the Internet using the Parsec service.

Ubisoft has made some changes since we last saw the game at E3 2019. The player’s character, Phenix, is more defined, and the world seems more fleshy. But Ubisoft maintained the friendly, more animated style that Assassin’s Creed: Odyssey Dev Team originally had.

But in fact, when I was playing everyone could think that the game is like Zelda: Breath of the Wild.

Amar: Phenix Rising is a Zelda

How does Immortal: Phenix Rising compare to the most recent main Zelda release? Well, here is how Amar is like a breath:

  • Both games are open world adventures where the protagonist can climb anything, sprint, and glide with only a stamina meter acting as a hard limit.
  • Both heroes have powers where they can control objects with telekinesis.
  • Both have the challenge to hide everywhere in their map.
  • In both you have the potion ready with the cooking order.
  • Both have marked their maps by surveying the landscape with telescopes.
  • Both have combined you to climb horses and stabilize yourself.

And I’m sure I’m forgetting the other similarities. After the success of The Legend of Zelda: Breath of the Wild, we knew that games like Immortals would start appearing. Still, this is somewhat shameless in Nintendo’s attempts to mimic the game.

But copying ideas and concepts is part of gaming’s DNA. The first two arcade games, Computer Space and Space Wars, were clones of the MIT creation Spacewar. Atari founder Nolan Bushnell later cloned Pong from a tennis game on Magnavox Odyssey. It’s silly to be upset about the shameless ripoffs in an industry that was founded on them – especially when I’m happy to get another game such as Breath of the Wild.

Amar is still an Ubisoft game

While Ubisoft is clearly taking inspiration from Zelda, the game still feels like it is coming from a French publisher. Unlike Breast of the Wild, your character has a lot of progress. These include trees with complex skills that you unlock over time. And when you get upgrades for your stamina, you can also improve other characteristics of your character.

Amar also has more emphasis on clear storytelling. It takes place in an ancient Grecian setting, and … well, it sounds like the Kid Icarus version of Breath of the Wild. And in my demo, Zeus and Prometheus humorously recounted my adventures. They collided with each other, and even joked when I fell from a ledge.

And the reality is that I am fully prepared for another game like Breath of the Wild. And sure it’s not Zelda trappings – but at least I’ll get to level up instead of this Fenyx character.

Amar: Phenix Rising was originally scheduled to take place on February 25. Ubisoft announced that date at last year’s E3, but it withdrew the launch as part of a plan to overhaul all of the company’s upcoming games. Ubisoft CEO Yves Guilmot reported in October that publishers wanted to create more exclusivity between their games. This was followed by a soft sale for Ghost Recon: Breakpoint.

While Ubisoft is working toward the new release date of Gods and Monsters, it is also dealing with internal turmoil. Many survivors and victims put key figures on the organization of Ubisoft’s various acts of misconduct. On 11 July, Ubisoft announced that it was immediately removing Chief Creative Officer Serge Hascot and others from the company.

Prior to today’s presentation, Ubisoft posted a video to Guilmot about recent allegations of misconduct:

Imports is one of several major releases for Ubisoft at the end of its fiscal year. It is also important as ongoing evidence that Ubisoft hits can continue to generate new properties.