The distinction between Alien and Aliens is clear to any fan of the franchise: When it comes to plurals, expect a shootout. Such is the case in Aliens: Squad, a new cooperative third-person survival shooter in which players take on the role of a green Colonial Marine who knows exactly what they’re getting into.
Aliens: Squad is set after the events of Alien 3, when the deadly Xenomorph is no longer a secret or a myth, developer Cold Iron Studios said at a preview event held on Discord. The Colonial Marines of Fireteam They have the tools and talent to take on alien threats, and are sent en masse by government order to clean house in remote space colonies.
But that does not mean that it will be a simple search for errors; Cold Iron promises an intense challenge, with 11 types of Xenomorphs, deadly synthetic Weyland-Yutani and other enemies awaiting players on the surfaces of distant planets.
The Colonial Marines of Fireteam They are by no means helpless, Cold Iron Studios director Craig Zinkievich said in a presentation. Grouped in teams of three, players will have class-specific weapons and talents to aid them in battle. Weapons include the standard M41A pulse rifle and fragmentation grenades, but also new inventions like charging coils – sticky shock grenades that stun Xenomorphs instead.
What you bring into battle depends on your class. Fireteam It has five classes: Gunner, Demolisher, Technician, Doc, and Recon. There are some fun surprises, like an automatic turret for the technician, an “overclock” ability for the gunner (temporarily doubles fire and reload rates for the entire team), and an area-of-effect shockwave for gameplay. heavy class, the Demolisher.
Each player has a role, Zinkievich said, and classes are built with tactical synergy in mind. We saw it in practice during a game demo, performed by Cold Iron staff. The Colonial Marines found themselves cornered in a corner, waiting for an elevator to arrive while fending off swarms of Xenomorphs. The swarm was a mix of FireteamThere are many alien varieties: Spitters, Warriors, and Bursters, a xenomorph packed with giant sacks of acid. The team technician installed a turret in front of a nearby air duct, and the gunner and wrecker did the heavy lifting of killing xenomorphs, with the help of the aforementioned technician charging coils.
The developers survived their mission, naturally, but players at home may not find Aliens: Squad so easy. “It has to be a challenge,” Zinkievich said, but acknowledged that some players may just want to experience the game’s four story-based campaigns. There will also be easier difficulty settings for players who want them, as well as challenge cards, mutators that modify Fireteam theater plays. This should allow players to enjoy high risk, high reward scenarios.
Cold Iron is designing Aliens: Squad to be highly reproducible. While players will start out as a new Colonial Marine with a generic list of abilities, they will be able to level up their soldiers and unlock new weapons, abilities, and customizations over time. The studio promises “an extensive arsenal” of more than 30 weapons and more than 70 mods and accessories, as well as a perk board that enhances and modifies players’ abilities.
The developers say they hope players will revisit all four of the game’s campaigns, each of which is made up of three missions, and perhaps play an entire campaign or just one mission in one night. The game is designed to be played cooperatively as a trio, with AI-controlled allies filling open spaces. The developers hope that the variety of Xenomorphs, including giant-sized Facehuggers and Praetorians, along with multiple levels of difficulty, will keep players coming back.
Aliens: Squad It’s coming to PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X sometime in the summer of 2021.