Just hours earlier than Star Wars Battlefront II‘s retail launch Friday, Electronic Arts and developer DICE introduced that they’re “turning off all in-game purchases… and all progression will be earned through gameplay.” The shock announcement guarantees the flexibility to buy in-game crystals (used to buy randomized loot bins crammed with in-game gadgets) will return “at a later date,” however “only after we’ve made changes to the game.”
“As we approach the worldwide launch, it’s clear that many of you feel there are still challenges in the design,” DICE General Manager Oskar Gabrielson writes. “We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.”
Venturebeat cites “sources familiar with the situation” in reporting that the most important change comes after Electronic Arts CEO Andrew Wilson performed a cellphone name with Disney CEO Bob Iger concerning the recreation. EA acquired the profitable unique rights to publish Star Wars-based video games in 2013, a 12 months after Disney bought Lucasfilm for $four billion.
The late gameplay change comes after per week of accelerating furor over the Battlefront II‘s in-game economic system, which included microtransactions that many felt created a “pay to win” downside for the web multiplayer competitors. Many gamers additionally bristled on the sheer quantity of gameplay time required to unlock lots of BFII’s most coveted characters and options, a state of affairs that is unaffected by the removing of real-money purchases within the recreation. While EA lowered the price of all in-game gadgets by 75 p.c earlier this week, a simultaneous discount within the quantity of in-game foreign money that may be earned by single-player gameplay considerably blunted the affect of these decrease prices.
In a Reddit AMA session final evening, three DICE builders promised they’d be “looking at data continually and make adjustments to make things as balanced as possible” and that “there’s not much in the game that we wouldn’t revisit to improve the game for as many players as possible.” Apparently, the whole idea of in-game purchases was topic to that revisitation, even earlier than EA and DICE had any knowledge from the sport’s precise launch to take a look at.
A restricted trial model of Battlefront II has been obtainable by EA Access since final week, and those that bought the Special Edition have had full entry for a number of days. EA did not instantly handle the destiny of things earned by real-money crystal purchases by these gamers, who would seemingly proceed to have a leg up on the competitors in the intervening time.
We’ll have way more to say about Battlefront II as a recreation (and never only a place to buy digital Star Wars gadgets) in our evaluate tomorrow.