The Destiny 2 Warmind DLC has just been released The first reactions among the community are mixed, but much more positive than Those who received the weak Curse of Osiris DLC, all hauntingly reminiscent of the first year of Destiny 1: The Dark Below was widely despised, while House of Wolves was a slight improvement, and then The Taken King, a key turning point, occurred. which, in the eyes of many players, finally made Destiny a genuinely decent game.
Destiny 2 is now at a similar crossroads, only three years later, and Bungie has much less patience to tell. in E3 this year with its two most important rivals, since both Anthem and The Division 2 will finally reveal themselves.The challenge they face is tremendous, but assuming they use E3 to announce the great expansion or Destiny 2, this is what they need to do to carry it out.
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Step one: recognize the problem
Autumn expansion needs to do something to give back to fans of Destiny to the game The king's revelation made us tout for new subclasses with tough-looking powers, a new kind of spooky enemy and two new PvP modes, all of which were exciting, none of which was necessarily expected.
from another exasperating year, and given the presence of Anthem and The Division 2, it is likely that the community's interest will be more difficult to recover in this E3, regardless of whether Bungie does himself a favor by taking it in. It is not enough to deliver just what fans expect from the autumn expansion (we'll get to that in a second o) – they need to make at least one and ideally two or three large ticket advertisements that will undoubtedly show how committed they are to the reform of their game.
We are talking about systemic changes here, but do not doubt what can be done – King Taken reviewed the user interface and the gear system, and paved the way for the introduction of Eververse. Here is a short list of similarly ambitious ads that could stop the fatal narrative – the same old Destiny & # 39; – to form:
Dialogue wheels and / or guardians expressed in the story .
A royal royale PvP mode . You can roll your eyes, but think about how well this would fit into Destiny's knowledge if it were linked to faction wars, and how different it would be compared to everything else that you do in the game . Take the vehicles that already exist for greater divergence.
The permanent inclusion of a Sparrow Racing League perhaps with weapons pads in the style of Mario Kart.
Slot changes and random allocation of weapons . We already know that Bungie promises action on this, but we need the details. Many fans would appreciate a return to the status quo in Destiny 1, and although I see its point, I do not want to go back to the old days when long-range shotguns ruined the Crucible. If Bungie can restore special weapons in such a way as to threaten PvE without ruining the PvP, they will make many people happy.
Restoring final activities at a power level above more casual and trivial weekly milestones: most importantly, Trials and the Raid.
Eliminating Eververse and Silver from the game. Yes, I know it will not happen. More realistically, Bungie should get away from the booties and head towards direct purchases. Honestly, I would probably spend more on cosmetics if I could buy directly what I wanted, and I would hate myself (and Bungie) much less for doing it. At a minimum, speed up the contents of the booty box: there is a lot of garbage in them now, like the transmat effects and the same emoticons, ships and sparrows rescued endlessly, that nobody ever has been happy to obtain.
A new class . A fourth subclass probably would not work, since it would probably require the invention of a new element, which would be radical without really serving much. There may be an ingenious way to do it, but a completely new class seems a more orderly solution. Obviously, the new PvE content should be designed with your capabilities in mind.
Not all of these ads are the same. If Bungie actually got rid of Eververse, that alone would probably solve the problem.
The statement: & # 39; Tess has been devoured by a worm god. What is money? & # 39;
Step three: deliver the rest of what fans want
In announcing all of the above, Bungie must be as specific as possible, this is a company that has been guilty of recognizing problems and then taking ages to spell out their solutions (in itself, a problem they have recognized).
You should remedy this in E3 by telling us exactly what you are delivering according to your roadmap, that in this moment is more vaguely promising than specifically exciting: gear collections, registers, slot weapon changes and randomisation of the weapon are all promised, but we need the details.
Ya h The exotic collections: are these gear collections? just an extension of that, or add cool new features, for example plo, a viewer model? What other gear games do you cover? How are slot machines and "randomisation" going to change? Will we go back to the main / special / heavy slot machines of Destiny 1 and the random firearm rolls, or will we have Bungie introduce another system? And what are the "records"?
Bungie should not save any of this after E3. I know that the show will only be the beginning of a three-month advertising campaign until its release in September, but if it does not impress, it could also be the last time someone listens to Bungie. They do not need people like TripleWreck or SirDimetrious who say "too little, too late, I'll go to The Division 2", which could be launched during the holidays, because they waited until August to announce that the random draws would return. It may seem too granular for stage E3, but this is exactly what will make the hardcore community reinvest.
The statement: & # 39; Hopscotch Pilgrim is back and you have a 0.0345% chance to launch a non-recoil version that can explode in two in PvP from this single attack. For some reason, thousands of you will still have one by the end of the first week. Enjoy & # 39;
Step five: another sizzling breakthrough is not going to cut … but you have one anyway
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To give them what they deserve, Bungie is amazing at making trailers. In many ways, they are victims of their own ability in this department: incredible CGI and game footage cut selectively did a great job of making me exaggerate by Curse of Osiris, so I felt even more betrayed when reality fell so very below my expectations.
To some extent, that has been the case for the entirety of Destiny's existence as a series. With the possible exception of The Taken King, marketing always got too committed, and the game has always been undervalued. The frequency and scale of these disappointments are undoubtedly an important factor in the fury we see periodically in the Destiny community: it is the kind of just and frothy anger of those who feel they have been taken for fools.
And yet, as I believe I have mentioned, Bungie is incredible in the manufacture of trailers. And they will continue to work with a decent number of players: those casual or downtrodden fans who are not encrusted with the salt of Reddit, and those who are, but do not get what everyone else is so angry (there are enough of them who have its own subreddit).
After a presentation that reaches the four steps above, another kickass trailer would be the perfect guilty pleasure to close the show. Eat an ice cream on an empty stomach, and it will only growl when the sugar avalanche arrives. But enjoyed after a nutritious meal (in this case, of humility and correctly established expectations), it reaches the right point.
The statement: & # 39; And now for another of our famous, rough trailers, only this time, the content is as good as its packaging. & # 39;