Microsoft's adaptive driver is a device for people with disabilities or limited mobility that makes it easier to use third-party peripherals. It came out earlier this year, and was widely praised for its quality of construction and its configurability. It has 19 ports on the back that can be used to imitate a controller input with a third-party device, including those that allow you to control functions with your mouth or even your feet. Therefore, in the event that a person can not use certain fingers or no longer has the necessary limb to hold a controller or press a certain button, you can connect a third-party device to more easily access that function.
Microsoft designed the device so that it could be used basically on any hardware, but other console manufacturers have not yet adapted the device to work outside the scope of the Xbox One and Windows PC. Now, a YouTuber by the name of MyMateVince has discovered a way to make the device work on the Nintendo Switch with the help of an ingenious adapter and some software problems.
In the previous video, MyMateVince details how the Mayflash Magic-NS wireless controller adapter, which costs around $ 20 on Amazon, allows the switch to communicate with the Microsoft Adaptive Controller. From there, it goes through a few different calibration processes for different third-party peripherals, explaining how an Xbox controller has a different button layout than the Switch-Con-Switch controller that is oriented to the right. That means you have to reassign them using the Microsoft application or mentally flip the design in your head while using the controller.
You will also have to calibrate accessories, such as joysticks, in the switch configuration because mobility may not be fully translated through the adaptive driver. (It seems that the motion-changing controls do not work at all, which is not a big problem, except for games that really can not be played without them, such as the recently released Pokémon Let's go games.)
It is not a perfect method, and MyMateVince spends almost 20 minutes in the whole process. But it is certainly feasible, and it is a viable solution to make the Adaptive Controller work on a Nintendo device. Of course, if Nintendo and Sony do the necessary work to properly support the device, we would not need this type of solution. But sometimes all it takes is a bit of DIY ingenuity for the ball to move. Hopefully, Nintendo and Sony tackle this problem sooner rather than later.