Most people who play Call of Duty for more than the six to eight hours it takes to complete the campaign will be involved in multiplayer. That's why Treyarch's decision to eliminate a traditional campaign from Call of Duty: Black Ops 4 makes sense. I have already written extensively on how the last game Call of Duty is meant to be one for fans, hardcore players and people who come back to the game over and over again. Trimming fat in the ways that players barely record in hours leaves Treyarch free to really focus on tuning and perfecting the multiplayer aspect of the game, where most fans will spend their time.
Black Ops 4 has a lot going for it, with the multiplayer training missions, just for the specialists, three full campaigns of Zombies and Blackout, the Treyarch version of the madness of the real battle. They still do not boast much, so I only had the opportunity to put my hands in multiplayer mode in the revelation event last week, but even that showed some important jumps for the series.
Perhaps the most notable thing is the vertical madness movement that we saw in Black Ops 3 now it's gone. There are no more wall runners or reinforcement jumps, so the fight remains decidedly rooted. However, it is anything but slow. While Treyarch may be backing down on those crazy elements, they have kept that movement incredibly fluid throughout the environment. The studio's commitment to "shoot" is more present than ever, and as I tend to feel with Treyarch games, Black Ops 4 just feels really good to run. That was something I noticed with Black Ops 3 movement, which was fun even when you were failing. Although the wall that executes a jump jump is gone, Black Ops 4 is still so fun to play.
Everyone & # 39; s Special (ist)
Specialists make a return, this time with pockets and dedicated roles that each of them fills up I hate doing the comparison with Overwatch because ] Black Ops 4 is not Overwatch but, I mean, Overwatch . The weapons are a completely separate system, but each specialist has a skill (triggered by the R1 button) and a super (triggered by holding down L1 + R1). The specialists are limited to one of each type per team, and with what appear to be ten specialists in total so far. The matches are 5v5, so there are many specialists to choose from if you select your favorite selection. They play roles ranging from frontline attackers to support units like doctors. Yes, Call of Duty has a medical class, and can thrive and succeed without feeling that he has to fill in that proportion of deaths / deaths.
In fact, that's a lot that makes [ Black Ops 4 so different. Somehow, Treyarch took a game that feels like Call of Duty plays like Call of Duty and even smells like Call of Duty and have done is more tactical and focused on the team. You can still be that lone gunman who stands at the top of the leaderboard, but there are more opportunities for different styles of play to find some success. Small changes like the ability to see an opponent's health bar (something I'm used to playing for Destiny PVP) and having to manually activate health feedback make me feel like I'm playing the game in my own terms.  Weapons are also being modified so that each one feels that they have their own unique character. Attachments will no longer be universal for a whole class of weapons, but each weapon will have its own set of attachments to really highlight the strengths and playing styles of that specific weapon. In a brief demonstration, it's hard to really get an idea of that repetition, and I'm sure it's something that more casual players like me may not even notice. The microdetails of each weapon are essential for people who play a lot, so the function is definitely aimed at players who will invest a lot of time in this game.
More than expected
I did not expect much from getting a hand in multiplayer Black Ops 4 but came away surprised at how much even this basic mode of Call of Duty will change. Fans of Call of Duty will still find the game they know and love, but Treyarch is really trying to push the edges of the experience to get people to rethink Call of Duty and can be. They are sowing elements from other popular shooters at their own game to find what works to attract a wider audience of multiple players.
Influence of other Activision properties (Specifically Destiny and Overwatch ) really shines, particularly for Call of Duty quickly focuses on murders and triumphs like a lone wolf. I mean, Jeff Kaplan from Blizzard appeared in the revelation broadcast. Sure, he was talking about bringing Black Ops 4 to Battle.net, but it's still great to see these teams working together and collaborating on ideas to make each of their experiences as good as possible.  Of course, this is only part of the complete experience. In the time leading up to the October release, we will learn more about the three campaigns of Zombies and Blackout, Call of Duty & # 39; s will face the popular royal battle royale mode. With each of Call of Duty developers approaching the series in a different way, I'm happy to see that Activision allows studios the opportunity to develop the game they really want to do, even if it moves away from the traditional . No campaign is a bold move, but cutting grease allows Treyarch the opportunity to focus on what players and fans love about their game, and the smooth, tactical, and class-based multiplayer mode is already showing those fruits.
Call of Duty: Black Ops 4 practical preview seen in the Black Ops 4 reveal event. Travel and accommodation were provided by Activision.